AT New Media Ltd
Where Licensing and New Media Meet
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TAYMAI

AT New Media and specifically its AT Brands Division specialises in licensing Intellectual Property Rights to domestic and worldwide interactive companies. 

The Company develops new media licensing strategies and/or individual projects under licence for the brands and concepts that the company represents.  

Key staff have delivered Games and Content Licensees for a wide range of global organisations, sports federations, player representatives and media companies  

Sample Case Studies:

Console and Handheld Games

Crazy Frog 3D

Objective:

  • Enhance the visibility of the Frog in the Games space on Mobile
  • Utilise the core characteristics of the character in game and ganmeplay
  • Exploit the ongoing awarenes of the character in a space in games that was previously under utilised.
  • Product needed in market for 2007 to stimulate continued awareness

Results:

  • Agreement signed within 3 months of concept inception
  • Numerous interested third parties via marketing of the opportunity to appropriate sectors
  • Fully complimentary of existing interactive games products
  • Asisted in keeping the character front of mind (Not that it ever wasn't)

Crystal Quest Mobile

Objective:

  • Expand onto mobile, IDTV, and download the phenomenally successful classic game
  • Engage Classic and New audiences
  • Time sensitive deadlines to maximise awareness already existing in marketplace from XBOX Live Arcade (XBLA) and Vista Download (Vista) products.
  • Dovetail development lead times with product needed in market to compliment existing IP awareness

Results:

  • Agreement signed within 10 weeks of project inception
  • Significant financial deal with balance obtained on agreement signature
    Product available 2008
  • Additional format licensing under dicsussion including for DS

PDC World Darts Championship

www.prodarts.tv

PDC World Championship Darts

Objective:

  • Expand the commercial appeal and tap audience for gaming for Darts
  • Utilise PDC and player rights to maximise opportunity
  • Time sensitive deadlines.
  • Product needed in market for 2006 World Champs.

Results:

  • Agreement signed within 12 weeks of project inception
  • Product available December 1st 2006
  • First Darts game ever developed to this level for PS2 and PC
  • 2007 PSP and other format releases
  • Mobile License in place
  • Sub licensing of format rights with console licensee under way for other formats
  • IDVD under negotiation
  • AWP/SWP project complete with Phil Taylor

Paddington Bear

www.paddingtonbear.co.uk

Paddington Bear

 

  

Objective:

  • Exploit any opportunities for classic character in new media.
  • Target Console games on PS2 and other applicable formats
  • Finalise agreement and get game on market before new Animated Series arrives
  • Ideally 2 releases by 31/12/08

Results:

  • Target achieved within 4 months.
  • 2 releases targeted on PS2 global launch
  • 1 in 2007 and 1 in 2008

FUZZY-FELT:
www.fuzzyfelt.com

Objective:

  • Extend a Chilren’s Classic into Interactive Experiences
  • Retain distinctive imagery and feel with educational and creative stimuli
  • Develop new and revenue streams and expand awareness in other markets.
  • Utilise to assist with growth of additional merchandising initiatives.

Results:

  • PC-DVD products developed and complete within 2 months of license agreement
  • Products to retain concept of creativity and shapes whilst introducing new ideas
  • Integration with core licensed products.
  • Mobile Greetings concepts under development

PREMIER LEAGUE DARTS
www.planetdarts.tv

Objective:

  • Take the phenomenon of Premier League Darts into the interactive arena
  • Integrate sponsors where possible.
  • Develop additional revenue stream
  • Link developmnts for other formats such as DS, IDTV, and Caual Gaming.

Results:

  • Official Mobile Game License Agreement signed and product available
  • Aligning with promotional and internet projects
  • IDTV game in development
  • Amalgamation into console games under discussion

KOOZAC:
www.koozac.com

Objective:

  • Increase awareness of the Koozac Brand offline and enhance online
  • Communicate significance of over 400K casual online plays to potential licensees
  • Grow a new and significant revenue stream
  • Advise on integration of new game development concepts within sales pitch for other formats
  • One major prefferred licensee partner target per product category.

Results:

  • Casual Games and Mobile licensee in place within 3 months of agreement signature
  • Game experience enhancements agreed and communicated effectively to targets
  • IDTV and Handheld license agreements in negotiation
  • Evolution of the above will lead to console and online expansion through XBOX Live Arcade

Race of Champions
www.raceofchampions.com

Objective:

  • Enhance awareness of the Race of Champions Event and promote its commercial partners.
  • Integrate sponsors where possible.
  • Develop new and “significant” revenue stream.
  • One major prefferred licensee partner target. 

Results:

  • 2 Interactive Games published within 2 excluisve agreements with Infogrames & Activision
  • Guaranteed significant income to the client and enhanced exposure for the Brand.
  • Aligned with on-site merchandising & internet projects.
  • Sony PlayStation (1&2) and Microsoft Xbox formats.
  • Mobile game release also negotiated with another partner.

FIFPro
www.fifpro.org 

Objective:

  • Promote the FIFPro brand in the interactive games market.
  • Initiate relationships with the world’s major publishers.
  • Seek an exclusive interactive brand partner
  • Address issues of player name/image rights regulation
  • Deliver a template for licensing the brand and players.

Results:

  • Links forged with EA, Sony, Infogrames, Konami etc.
  • FIFPro Brand Partner deal signed with Sony (SCEE).
  • First product to benefit was SCEE’s This is Football title.
  • Rights regulation template delivered.
  • Games since released on all major formats

FIM Motocross World Championship*
www.motocrossmx1.com

Objective:

  • Enhance the appeal and value of the World Champs.
  • Integrate game with merchandising on track & at retail.
  • Use games to introduce the Champs to new audiences.
  • Generate significant revenues.

Results:

  • Game agreements signed with Koch & Infogrames
  • Guaranteed significant income
  • Generated global exposure.
  • Formats included Sony PlayStation (1&2) and PC.
  • Mobile game due 2006 with Kuju Wireless

Lockheed Martin Corporation 

www.lockheedmartin.com

Objective:

  • Enhance awareness of Lockheed Martin Corporation & Specifically owned IP assets.
  • Aircraft including F-117A Stealth Fighter, F16, & F22 etc
  • Promote blinding speed, agility and ghost-like stealth.
  • US liaison to maximise additional opportunities

Results:

  • Console games agreements with Asmik & Namco etc
  • Guaranteed significant income.
  • Generated awareness of need for licensing of the marks.
  • Enhanced exposure of Lockheed Martin IP in the sector.
  • Formats include Sony PlayStation and PlayStation 2.
  • Infusio developing official F16 mobile game for 2006/7.

SGP

www.speedwayworld.tv

Objective:

  • Enhance the awareness and appeal of the World Championships
  • Build a consumer franchise through interactive games

Results:

  • With the popularity of Speedway in Poland, this country was targeted as a lead market
  • o find a partner to develop the official SGP game
  • Initial agreement signed with Techland for PC products
  • Satisfied initial objectives of BSI
  • Distribution agreements negotiated in the UK and Europe
  • Mobile Games in development

Projects have also been developed for other organisations including:

British Motor Heritage

www.bmh-ltd.com

General Motors

www.gm.com

amongst many others…………….

AT New Media Ltd - Studio 108 - The Custard Factory - Gibb Street - Birmingham - B9 4AA
Tel: +44 870 626 0741 Fax: +44 870 626 0742


E: info@atnewmedia.com W: www.atnewmedia.com