Garfield

Win Slots Craze were looking to establish a social slots business with branded content forming part of their initial game portfolio.
 

Objectives:
 

  • Win and its social slots business to be promoted to target licensors and partners for mature character brands that would target a mature female demographic
     

  • T New Media to support the company and the significance of its target business acquisitions in the sector which would support marketing and distribution of the branded games when developed and marketed
     

Results:
 

  • Licenses signed included Casper and Garfield. Marketing of the company to many additional licensors and agents procured.
     

For more information about AT New Media‚Äôs license acquisition services, please contact 

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