Damian Collier, Producer, The War of The Worlds – Alive on Stage
“AT New Media have worked tirelessly to add value to The War of The Worlds brand, and generate additional revenue. And they’re not done yet!
Gundmundur Magnasson, MD, LazyTown Entertainment
“We have been absolutely delighted with AT-New Media‘s know-how and industry network. Without their contribution LazyTown would not be making the move we are making into the interactive space”
Gustavo Antonioni, Head of Commercial Brands at ITV Global Entertainment
“The working relationship with AT Brands has been a top notch experience and I have been impressed with how well our businesses dovetailed for the mutual benefit of both parties within this ever significant product sector”
Lisa Edwards, Editorial Director Scholastic Children’s Books
“Horrible Histories’ first foray into computer gaming has been placed in very capable hands. Through AT Media we have found our ideal licensee in Slitherine, and their patient and informative guidance throughout our deal process was essential.”
Barry Hearn, CEO of Matchroom Sport
“The most significant opportunity for us to date has been the negotiations and delivery of the first ever Darts game on the Playstation 2 console format and its phenomenal subsequent success on the Nintendo Wii. We have also been very happy with the level of service provided”
Patrick Buckland, Creator of Crystal Quest
“I have been tremendously impressed by their terrier-like ability to go into the marketplace and find the best possible deals for the license and to get me the cash.”
Karen Addison, Former Director Copyrights Group
“Paddington Bear entering the console market” as the most significant licensing opportunity brokered by AT Brands.”
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Services for Licensors & Agents
Consultancy and representation services for brand owners who wish to maximise opportunities and revenues for their intellectual properties in the interactive, online, mobile, digital interactive television, interactive games, gaming (social and wagering casino on and offline), virtual goods, VR/AR/Mixed Reality and associated merchandising markets.
Social media and CRM support also available.
Multiple business models apply as we acknowledge that one cap does not necessarily fit all. Initial consultation is Free.